Error in par analysis on hand records
#1
Posted 2012-September-30, 04:30
In common with most modern hand records, they include the full DF tables i.e. how many tricks each side can make in each denomination.
They also include the Optimal Result (what I call the par result) for each hand e.g. if NS can made 1370 and EW have a save, it says Opt. Res. 1100, if the "save" is 1400 it says Opt. Res. 1370
On one board the calculation of the Optimal Result is wrong. I'm 100% certain it's wrong, as is everyone else to whom I've shown this.
(EW can make 9 tricks in NT and 10 tricks in diamonds; NS cannot make more than 7 tricks in a major or 8 tricks in clubs and are vulnerable; it has Opt. Res. as EW +130 rather than +500)
I was astonished.
Does anyone care to be told this? I can't work out where the software actually comes from.
#2
Posted 2012-September-30, 05:18
- billw55
#3
Posted 2012-September-30, 05:20
I am not familiar with the particular software package or version that you use.
Some early versions of various DD analysers had the occasional bug. I got the impression that the popular ones had ironed them out by now.
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#4
Posted 2012-September-30, 06:19
#5
Posted 2012-October-01, 05:02
#6
Posted 2012-November-26, 10:34
FrancesHinden, on 2012-September-30, 04:30, said:
In common with most modern hand records, they include the full DF tables i.e. how many tricks each side can make in each denomination.
They also include the Optimal Result (what I call the par result) for each hand e.g. if NS can made 1370 and EW have a save, it says Opt. Res. 1100, if the "save" is 1400 it says Opt. Res. 1370
On one board the calculation of the Optimal Result is wrong. I'm 100% certain it's wrong, as is everyone else to whom I've shown this.
(EW can make 9 tricks in NT and 10 tricks in diamonds; NS cannot make more than 7 tricks in a major or 8 tricks in clubs and are vulnerable; it has Opt. Res. as EW +130 rather than +500)
I was astonished.
Does anyone care to be told this? I can't work out where the software actually comes from.
There are several different angles to this matter, and the comments that follow are probably not the complete picture, but may nevertheless add some light. I'd be very interested to see the hand that provoked the problem, and would be grateful if you are able to post it together with the corresponding DF table.
First, this problem definitely exists and in several different forms - some further examples below.
Second, and in answer to your last question, "HandPrint version 2.0.0" is a utility written by Kaj G Backas (http://www.sackab.fi...tm/KGB_main.htm) that takes a deal file in .dlm format, runs the Deep Finesse engine against the hands, gathers the makeable contract information, attempts to calculate the optimum result, and finally puts all this together (using the Ghostscript utility) in .pdf output form. This utility used to be bundled with the BOS software that came with Duplimate dealing machines; the current position is a bit different (see below). It may also be used with other dealing software / machines, but I have no information on that.
More recent versions of the DupSoft dealing software that now comes with Duplimate machines differ from earlier versions in a number of respects: in particular (1) it builds in makeable contract analysis (now using Bo Haglund's double-dummy analyser rather than Deep Finesse), and (2) it uses its own Jannersten-written optimum result calculator to feed the hand print utility that's bundled (and which you call from the DupSoft menu structure).
That Jannersten-written calculator had its own bugs - I saw it produce an optimum contract of 8♣X in a printout early this year (from the software version downloaded at about the same time - I don't have the version number handy). Because of this, I e-mailed both Jannersten and Kaj Backas about it - it was then that he told me that it was no longer his optimum contract analyser that Jannersten were using, and that theirs was still buggy. He also said that "My original handprint functions better, although i know that it is not perfect."
As mattias says, the Jannersten software continues to be updated, and I haven't run my earlier problem hand through the latest version.
There can also be other issues - you can use other dealing programs, such as DealMaster, with Duplimate machines, and they have their own facilities for producing handprints which, even when using Backas's utility, can introduce their own problems. For example, it's possible with several such set-ups to limit the analysis that's done to eliminate certain (lack of) trump fits, probably because it used to take up to 15 minutes or so to DF-analyse a typical 32 board set on the PCs typically used a few years ago. At the Northants Swiss Pairs 3 years ago, through a misunderstanding my partner and I ended in 6♠ with ♠AKQJx opposite a void (Ron Davis and his partner were the only others in this contract!). Trumps were 4-4, there were 6 ♦ tricks and ♥A outside, and no defence to the slam. We were astonished to see the hand analysis telling us that we couldn't make any ♠ contract; the reason was apparently that the analyser hadn't even looked at ♠ contracts our way.
The conclusion I draw from all this is that the quality of the hand records you get will depend on what software has been used to produce it, and how old the version in use actually is. This is likely to remain the case for quite some time, until both all the software in use exists in a completely correct version and everyone producing hand records has updated to that software.
It's actually not a trivial problem to determine the optimum contract in an algorithmic form that you can implement in software, because there are many traps for simple-minded approaches, quite apart from the obvious ones like N/S can make 4NT for 4/630, E/W have a 3/500 save in 5♣X, but N/S can then make 4/600 in 5♦. For example, you might, as a first stab, say "Let's start with the dealer, treat them as bidding the highest-scoring makeable contract at the corresponding level (ie taking 4NT as the opening bid if 4/630 is the highest making score played from that position), and work round the table in the obvious way to see if either side can improve their position." Then you realise that this won't do - suppose dealer can make 5♦, but no other game, but partner can make 4NT - so then you might try adapting the approach in such cases to start with something notional that doesn't out-bid partner's higher-scoring maximum positive score. Then you realise that there are hands that can make 3NT for both N/S and E/W, so you need to get the dealing side in first. But now let's suppose (and unless you can prove in advance that there isn't, that's what you have to do) that there's a hand where N as dealer can make just 2NT, yet both E and S can make 3NT as declarer, and so the optimum result is N playing 3NT-1. And so on ...
Obviously there's a solution to this - these examples are off the top of my head, I haven't had occasion to try and work it out fully, and quite possibly someone will post the answer. But the point is that it's quite difficult, and I'm not surprised that those who have tried to implement an algorithm may not have got it 100% correct.
#7
Posted 2012-November-26, 10:52
PeterAlan, on 2012-November-26, 10:34, said:
I haven't thought about this carefully, but this strikes me as a standard example where a minimax approach will yield a sub game perfect equilibrium.
#8
Posted 2012-November-26, 10:59
hrothgar, on 2012-November-26, 10:52, said:
Oh, I'm quite sure that you can throw a bit of CS / game theory at it and solve the problem that way. But if you're not well versed in that, and quite probably those who've written the software we see don't have that sort of background and have instead approached it in the kind of way I've described, then you'll come across the sort of traps that I've mentioned and may fall into one or more of them.
#9
Posted 2012-November-26, 12:07
#10
Posted 2012-November-26, 17:33
mycroft, on 2012-November-26, 12:07, said:
You can certainly use the current version of the stand-alone Deep Finesse to get this information (use Modify / Modify Total Tricks), and as I remember (I've not got it installed any more) you could do the same with the original - it's just that the main interface only presents playable contracts. However, it's the underlying calculation "engine" that the analysers use, and I think it's always been possible to get the relevant information (the number of tricks available to each of the 4 possible declarers in each of the 5 denominations) from that.
#11
Posted 2012-December-03, 13:55
Actually I can post the handrecord, they have them online
http://www.eastsideb...rds/121202A.pdf
board 28.
#13
Posted 2012-December-03, 21:02
dwar0123, on 2012-December-03, 13:55, said:
Actually I can post the handrecord, they have them online
http://www.eastsideb...rds/121202A.pdf
board 28.
Seems familiar - from the formatting (and the bug) it looks like it was produced with the Jannersten software I mentioned in #6 above. Jannersten certainly know about it (they acknowledged it to me in March), but their e-mail suggested it might be a while before it was fixed. I'll ask again, and post the answer here.
#14
Posted 2012-December-04, 03:21
#15
Posted 2012-December-29, 19:18
if DF says 6♥making is normal +1430, but 6♠x other way -4 -1100 or even -5 -1400 then that is the par
I would take par assumes that the most perfect score is obtained either on offense or defense. Where Deep Finesse
analaysis or DD just says what contracts can make.
#16
Posted 2012-December-29, 22:03
#17
Posted 2013-January-01, 12:26
barmar, on 2012-December-29, 22:03, said:
I think what is interesting is to go to regional results where
the hand records are posted with the travelers and see what
par gets you in relation to avg matchpoint results
par doesnt necessarily mean avg or avg plus
there are still alot of other variables involved
#18
Posted 2013-January-02, 08:51
Incidentally, my ritual after every session is to produce numbers for how many hands are declared by my partner, by myself and how many we defend, plus a total of how many tricks we were over or under par. Then the number of hands where we beat, were below, or equal to par. And for the MP results themselves grouped by (roughly) bottom > minus > ave- > ave > ave+ > plus > top. Over time these numbers give a reasonable approximation to how well we are doing overall and how aggressive or swingy we are. But the most important part is to go through the hands individually, with the auctions recorded so I can refer back when I spot patterns.
Anyone else have a similar ritual? or ideas on anything else I should be doing to get the most from this?
#19
Posted 2013-January-02, 12:45
Zelandakh, on 2013-January-02, 08:51, said:
Yeah, that seems like a bug. It sounds like it saw that the strain with the best positive score for NS was hearts, so ignored diamonds when determining what could be done to improve their results over 4♠ by EW.
#20
Posted 2013-January-04, 11:03
matchpoints or imp results unless you are being compared to what the par result should be?
yesterday played in a ll 1/2 table game, there were 36 boards in play 8 being top
went through each board and compared matchpoint results for par
results:
score 129.5 avg 144 for N/S for the 36 boards
imps could be more drastic as there are quite a few hands where what is par is flat 0 (zero) at matchpoints could be more at imps
I was playing in a tournament this summer with a 10,000 plus player (Richard Potter) and we got into this discussion on how
worhtless the par result marking on the hand records really was....so after that discussion I started doing this for club games
at that time and noticed there def. is a luck of the draw on which direction you sit for a particular round when comparing to par.