Major Suit game try
#1
Posted 2016-May-23, 09:05
In the context of help-suit game tries, do you accept with the following?
KQx
10xx
Axxx
10xx
1S 2S
3C ?
(ps: I play with this partner twice per year, I know superior systems exist but that is irrelevant with this particular partner)
Sometimes I use big words I don't fully understand to make myself seem more photosynthesis.
#3
Posted 2016-May-23, 10:14
3 cover cards is huge here.
Winner - BBO Challenge bracket #6 - February, 2017.
#4
Posted 2016-May-23, 11:21
#5
Posted 2016-May-23, 11:51
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq
#6
Posted 2016-May-23, 13:41
poor poor partner if he has something like AJxxx Jxxx - AQxx.
#7
Posted 2016-May-23, 13:42
steve2005, on 2016-May-23, 11:21, said:
This sort of attitude sounds like an abuse of the bid. Partner has PLENTY of other ways of asking if I have a good 2♠ bid. Like bidding 3♠. Partner didn't do that. Partner asked about clubs and I have probably the 2nd least useful possible club holding.
#8
Posted 2016-May-23, 14:31
TylerE, on 2016-May-23, 13:41, said:
poor poor partner if he has something like AJxxx Jxxx - AQxx.
You'd make a game try on this? Considering opposite many wrong hands we won't make 7 tricks, trying for 10 seems rather aggressive.
Winner - BBO Challenge bracket #6 - February, 2017.
#9
Posted 2016-May-23, 15:40
#10
Posted 2016-May-23, 15:55
A mucher simpler and useful "game try" is to bid naturally, with 3C showing clubs. The idea is to let Responder know that his Queen of Clubs (if he has that) is a good card.
In fact, if I were to devise the simplest asking bid (other than quantitative), I would like the next up bid to ask, "Do you have any Queens with a maximum?" If min, sign off. If no Queens but max, bid game. If a max with a Queen, bid the suit with the Queen.
-P.J. Painter.
#11
Posted 2016-May-23, 19:24
Trust demands integrity, balance and collaboration.
District 11
Unit 124
Steve Moese
#12
Posted 2016-May-23, 20:38
Typically, partner will invite with a 6 loser hand or less. You've 3 pretty sure winners, so even though you don't have ♣ help you should go.
#13
Posted 2016-May-24, 02:03
#14
Posted 2016-May-24, 02:13
#15
Posted 2016-May-24, 06:40
mcphee, on 2016-May-24, 02:03, said:
this is just plain illogical. you think partner has some sort of fetish and prefers to lose tricks in trumps and to the ace of diamonds than losing tricks in clubs?
people who think 3c just asks about clubs are misunderstanding. think of it this way: opener is saying 'i'm interested in game, but my clubs are crap; will game make?'. the answer with this hand is, 'we'll lose a few club tricks, but the rest of the hand is gin, 4S'
#16
Posted 2016-May-24, 07:55
I'll clarify the max by raising to game if partner tries to sign off and every once in a while, the help suit "game" try was an attempt at a slam and partners next bid if it isn't some number of spades usually gets us there (I can cue clubs next?).
I know system like this is not nor will be in place but I've pulled the bid on casual partners and never had it go wrong.
What is baby oil made of?
#17
Posted 2016-May-24, 07:56
In established partnerships or advanced++/expert games I'd bid 3♦ to show top of my 2♠ bid, no ♣ help and a ♦ control, then let partner decide.
#18
Posted 2016-May-24, 08:56
Do you have the sort of partnership where one partner takes control, asks the questions and his partner is simply expected to respond: "yes" or "no" based on tightly defined questions.
For me the game try says:
- I have invitational values. [Remember invitational hands can vary enormously and a help suit isn't always clear cut].
- This is a suit where I may need some help.
It also asks partner whether he/she can help in the search for game
- Do they have helpful high cards in the suit?
- Or helpful shortage?
- Or general overall strength?
I expect both partnership members to exercise judgement.
On the example hand my judgement would be to bid game.
#19
Posted 2016-May-24, 09:10
What kinds of hands qualify for a game try? Unfortunately I can't find any good resources, so I'll try to create something.
If three certain cover cards aren't enough to accept a game then partner doesn't have their call. Getting to the three level on a part score deal is similar to getting to the five level on a game deal when we were trying for slam. In other words we need a high level of safety when we make the call. If you'd like more of an explanation about this, I can elaborate.
First, some basics:
1. What does a single raise to 2M show?
It's generally defined as "semi constructive". I'd peg the bid at 8 to 10 "support" points, but if you want to include good 7's or bad 11's (but not both) that's fine. Most pairs have a way to show an immediate mixed raise, so 2M tends to be 3 trump unless 4M333. Good examples are:
A. Axx xx Kxxx xxx (minimum)
B. Jxx Axxxx xx Kxx (medium)
C. Qxx x AQxxx xxxx (max)
Personally if you make A a 3343 or replace the sQ with the K on C they would put the calls out of range for 2S.
2. What kind of hands should make game tries after 2M?
In general, pure hands with 5 AKQ losers should bid game and hands with poor ODR and 6 losers should pass. This leaves impure 5 loser or pure 6 loser hands that are making game tries. We start with an operating assumption that partner has *two* cover cards, so we should be looking for a 3rd. There is a 3rd class of hands that like to make a game try - soft 17's that are balanced (maybe terrible 18's) but have a high loser count - 6 or even 7, where 3N is a possibility.
I would bid game on AKxxx AQJx Ax xx (pure 5) but I'd pass with Axxxx AJxx Qxx A (impure 6)
Hands that look like good candidate for game tries are
A. AKxxx AT9x Kx xx (pure 6)
B. KTxxx QJxx KQx A (impure 5)
C. QJxxx KJT AQ KJx (flat 17 but 7 losers)
...to be continued
Winner - BBO Challenge bracket #6 - February, 2017.
#20
Posted 2016-May-24, 09:38
Phil, on 2016-May-24, 09:10, said:
It's generally defined as "semi constructive". I'd peg the bid at 8 to 10 "support" points, but if you want to include good 7's or bad 11's (but not both) that's fine.
Many people respond on 6 or even 5 points. Would you say they have to bid 1NT? Fine if it's forcing, not so great if it isn't.