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More movements - webs!

#1 User is online   jillybean 

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Posted 2023-June-22, 12:20

We hope to soon be able to duplicate boards for the 18-20 table, 24 board game we are running, we could play 26 boards.
I obviously would like to try web movements and it appears that webs are relatively easy for an even number of tables but get more complex when accommodating 2 sections with an uneven number of tables or a half table where an external web is required?

To start with, perhaps we will only introduce a web movement when we have an even number of tables.

Any advice is much appreciated!
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." MikeH
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#2 User is online   mycroft 

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Posted 2023-June-22, 13:08

Webs for even is easy:
first half: standard Mitchell.
back half: "go back down the hill", (e.g. 16 tables, table 8 has 15-16, so 9 has 13-14, then 11-12,...) ending with 1-2, 25-26.

You really do need 2 full sets.

Webs for odd are also easy, if you remember the key: "take out a full Mitchell, even Web the rest." So, for 19, "take out" the 13 table Mitchell, leaving you with 6, so 3 up, 3 down at 14-19.
But you need one set for the "full mitchell", and two sets for the "even Web".

* you can cheat with 11, 15, 17, either building 3 copies of the needed boards, or asking the players to share as needed (especially useful with 11 and 15 where it's just the middle round at connected tables). You need too many "3rd copies" starting at 19 that it's pretty much not worth just building the third full set.

WARNING: there is ZERO slack in a web. Make 100% sure you know exactly which boards go out to each table before you start, and make sure that you don't have an 18 and 2 halfs or the like. And make sure that everyone has bought an entry and is sitting down. Pretty much any mistake is not recoverable, short of "running another two sets" (or at least running another two sets of the high number boards).

WARNING2: you can't run an odd table 24-board web (and you almost certainly don't have the movements for the even table 24-boarders). Best you can do is run the full web and cut off the last round. Doesn't gain much on the two-section idea.
17 is an awful number if you don't web.
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#3 User is online   jillybean 

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Posted 2023-June-22, 15:14

Thanks but nothing is easy. 😃
I will have to draw it all out
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." MikeH
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