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Game Try What is best?

#21 User is offline   wank 

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Posted 2013-December-05, 01:56

View Postjogs, on 2013-December-04, 18:29, said:

Your hand is no better than
KQJxx xx AKJx xx.
The Qx of clubs is of unknown value.




ovbiously self-contradictory nonsense. the utility of the queen of clubs is unknown until we see what partner has, and indeed, see the lie of the opponents' cards. as it may be useful, it means the hand is clearly better with it than without it. people on here seem very quick to throw their queens and jacks in the toilet in the auction.

fwiw i think it's entirely normal to make a game try of some variety, but i think the methods are a joke.
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#22 User is offline   lowerline 

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Posted 2013-December-05, 03:25

  • A range of 6-12 for the simple raise is unplayable. Opener will have to make a game try every time he has a decent opening of 13hcp or more.
  • Did your partner know that his range was 6-12? How can he accept when he is at the very bottom of that range?

Your hand is even worth a game try opposite a standard 6-9, so blame the system first and your partner next.

Steven
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#23 User is offline   Zelandakh 

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Posted 2013-December-05, 04:11

Bidding a HSGT of 3 on this hand is just wrong, not because the hand does not have the values for it within the system played but because you do not need any help in the suit. Qxx is a bad holding opposite a HSGT, not a good one. A singleton or void would be a good holding. Both 3 and (especially) 3 are better. Whether 2NT is an option depends on what that means within the methods.

More important than this would be to discuss with partner a philosphy of giving and accepting game tries. The general advice for game tries in most texts is to sign off with a minimum, bid game with a maximum and use your holding in the game try suit with something in between. If you instead play that a game try only asks for something in the game try suit then you also need a general game try, ideally the first step, to complement that. In that structure, over 2NT Responder would bid game with a max, sign off with a min and give their own game try with something in-between.

Another option would be to combine these two ideas to adapt to the wider range of the 2M raise. What would work here would be for 2NT to be a weak invite catering to partner being at the top of their range with a direct (HS) game try being a stronger invite. A better option would be to adjust the system to allow the 10-12 hands with 3 card support to have an alternative route to 2M. But that is probably not a reasonable solution opposite a partner that does not understand game tries yet.
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#24 User is offline   Cyberyeti 

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Posted 2013-December-05, 04:17

View Postthe hog, on 2013-December-04, 22:18, said:

And you are not playing bridge, but are resulting. The fact is that if you play such a stupid response structure, then you need to be aware you will miss a number of good games and overbid on many hands. To make a gt on the shown hand is idiotic as you are highly likely to end up too high. That the op says it is automatic shows that the op has a very poor sense of hand evaluation. The fact that you so vehemently support him does not suggest much confidence in yours either. I repeat, the 3D trial is ridiculous. I amsurprised that a number of other posters don't see this.


Will emphasize I wouldn't play this, but I'm not going to miss a trivial game opposite something that's not even maximum like Axx, xxx, Qxx, Kxxx, so I will make a game try.

I will add I hate having to raise on a 3334, would much rather bid 1N and take the consequences of partner passing (which TBF is easier if you are at the top end of 6-12 where 1N can easily play equally well).
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#25 User is offline   TWO4BRIDGE 

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Posted 2013-December-06, 08:24

View Postaguahombre, on 2013-December-04, 12:33, said:

I am pretty sure that accepting a game try with that North hand is not best, no matter what your try structure is.

I am pretty sure that a range of 6-12 for the simple raise to 2M is not best.


Agree ...

In the 1st place, Responder's 6 hcp should be downgraded because of the 3 3 3 4 .

( In 2/1, 2S is 8,9 exact.... w/3 cards .)

1S - 1NT
2D - 2S
pass
Don Stenmark
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#26 User is offline   aguahombre 

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Posted 2013-December-06, 09:07

View PostTWO4BRIDGE, on 2013-December-06, 08:24, said:

( In 2/1, 2S is 8,9 exact.... w/3 cards .)

In 2/1 with constructive raises agreed, I believe the range is 8-9 with 3 cards, or 10 with 4X3 flatness. However, that agreement is not a tenet of 2/1 per se. It is a supplemental option. This is off-topic, but part of my continuing rant about the difference between what "is" and what is a preference subject to agreement.
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#27 User is offline   billw55 

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Posted 2013-December-06, 10:30

View PostZelandakh, on 2013-December-05, 04:11, said:

Bidding a HSGT of 3 on this hand is just wrong, not because the hand does not have the values for it within the system played but because you do not need any help in the suit. Qxx is a bad holding opposite a HSGT, not a good one. A singleton or void would be a good holding. Both 3 and (especially) 3 are better. Whether 2NT is an option depends on what that means within the methods.

This is close to what I was thinking. In my methods a HSGT shows a holding with weak honors, and is looking for fitting honors to secure the suit. AKJx doesn't fit this description, but Qx does. I think of it in terms of the difference in value of my holding, when partner does or does not hold fitting values. AKJx gets better opposite Qxx as compared to xxx, but not enormously so; it is pretty strong on its own. But compare Qx opposite KJx or xxx, the difference is huge. So I would bid 3 as a try, and north would sign off in 3. I would definitely not make a try out of xx though.

Also I think it is absurd to suggest that the south hand is not worth a try at all.
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#28 User is offline   dake50 

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Posted 2013-December-06, 11:14

4 was an idiotic bid. Partner has what appears to be at most two cover cards for you -- the diamond Queen and the heart King. If that is enough for game, he is expecting a 5-loser hand. With most 5-loser hands, you would blast game yourself anyway, so his take is already suspect.

But, let's assume a 5-loser hand that is poor on HCP's. This is usually a 5-5 holding. Something like your hand with an extra diamond and one fewer club or heart and probably not the club Queen. If you have that hand, the heart King is only potentially useful if you have short clubs. So, that King is only worth a 50-50 trick 50% of the time, or 25% of a trick. Plus, it is a less useful trick because it does not support some other diamond card or spade card in your hand needing support. Compare how more useful the diamond or spade King would be in protecting and growing up your hypothetical spade or diamond Queen or Jack. Thus, the heart King may well force another finesse in one of your two suits frequently and might instead by 12.5% or 20% of a trick.

Plus, if partner wants to be a lunatic and encourage you further, he always has a hedging 3 option over your 3, whether that for you is game last train or a card, either of which works this time.

The solution, then, is not so much systemic as CHO judgment. -- kenrexford

*** How many of SA +HAK +DQ +CAK might a single raise cover??
I'm assuming most of those that do have more than a single raise 12.
Or does no "super 12" (I got 3 tricks for you) exist by some other start?
A wide-ranging single raise should/must have a less than a three sure tricks top.
Something else for such good stuff.
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#29 User is offline   kenrexford 

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Posted 2013-December-06, 11:31

View Postdake50, on 2013-December-06, 11:14, said:

4 was an idiotic bid. Partner has what appears to be at most two cover cards for you -- the diamond Queen and the heart King. If that is enough for game, he is expecting a 5-loser hand. With most 5-loser hands, you would blast game yourself anyway, so his take is already suspect.

But, let's assume a 5-loser hand that is poor on HCP's. This is usually a 5-5 holding. Something like your hand with an extra diamond and one fewer club or heart and probably not the club Queen. If you have that hand, the heart King is only potentially useful if you have short clubs. So, that King is only worth a 50-50 trick 50% of the time, or 25% of a trick. Plus, it is a less useful trick because it does not support some other diamond card or spade card in your hand needing support. Compare how more useful the diamond or spade King would be in protecting and growing up your hypothetical spade or diamond Queen or Jack. Thus, the heart King may well force another finesse in one of your two suits frequently and might instead by 12.5% or 20% of a trick.

Plus, if partner wants to be a lunatic and encourage you further, he always has a hedging 3 option over your 3, whether that for you is game last train or a card, either of which works this time.

The solution, then, is not so much systemic as CHO judgment. -- kenrexford

*** How many of SA +HAK +DQ +CAK might a single raise cover??
I'm assuming most of those that do have more than a single raise 12.
Or does no "super 12" (I got 3 tricks for you) exist by some other start?
A wide-ranging single raise should/must have a less than a three sure tricks top.
Something else for such good stuff.



I never addressed whether the game try was or was not correct, instead focusing solely on the acceptance with Responder's hand.

That said, if you are suggesting that 3 was too aggressive because partner cannot have three cover cards, it seems fairly easy to see that A, Q, K works well, as few would deem a 9-count a limit raise, especially if 4-3-3-3.

Plus, your observation is that "a wide-ranging single raise should/must have less than a three sure tricks top." Suppose that I agree. The stray diamond Queen is hardly a third sure trick, especially if doubleton. (If the club Queen for Opener is dubious, same for partner?) Thus, any combination of Aces and Kings plus the diamond Queen should work, eh? This of course is why the 3 call seems spot-on, identifying the one card that might not be known to be a sure trick as now worth something substantial.



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#30 User is offline   JLOGIC 

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Posted 2013-December-06, 14:45

Your partner showed 6-12 then jumped to game over a game try with a 4333 6 count. Think about that lol, does that seem like it could be right?
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#31 User is offline   mikestar13 

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Posted 2013-December-06, 14:47

Your single raise range 6-12?? is unplayable, anything either of you do will be wrong a good portion of the time. Try a better structure, then your judgement will improve.
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#32 User is offline   ArtK78 

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Posted 2013-December-06, 15:47

View PostJLOGIC, on 2013-December-06, 14:45, said:

Your partner showed 6-12 then jumped to game over a game try with a 4333 6 count. Think about that lol, does that seem like it could be right?

I never said it was right. I thought his bid was absurd.

But I was looking for advice on how to fix the problem. So far I have gotten a very mixed bag ranging from the response structure is unplayable (not true, but it does create problems) all the way to the big hand should have passed the raise and not even made a game try (totally absurd).

We deliberately chose to play the single raise as 6-12 to allow responder to raise opposite a 10 point opener to act as a "constructive preempt." Most of the time we do just fine. But my partner is starting to make some very strange calls in these sequences, such as bidding game on a 4333 6 count.

I proposed to him a set of follow-ups by opener depending on whether opener had a mild invite (requiring a maximum single raise) or a normal invite (what someone would invite in a typical 1M-2M auction. He declined, stating that the memory load was not worth it. So we will muddle through the way we are at present.
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#33 User is offline   the hog 

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Posted 2013-December-06, 18:18

View PostArtK78, on 2013-December-06, 15:47, said:

I never said it was right. I thought his bid was absurd.

But I was looking for advice on how to fix the problem. So far I have gotten a very mixed bag ranging from the response structure is unplayable (not true, but it does create problems) all the way to the big hand should have passed the raise and not even made a game try (totally absurd).

We deliberately chose to play the single raise as 6-12 to allow responder to raise opposite a 10 point opener to act as a "constructive preempt." Most of the time we do just fine. But my partner is starting to make some very strange calls in these sequences, such as bidding game on a 4333 6 count.

I proposed to him a set of follow-ups by opener depending on whether opener had a mild invite (requiring a maximum single raise) or a normal invite (what someone would invite in a typical 1M-2M auction. He declined, stating that the memory load was not worth it. So we will muddle through the way we are at present.


It is not absurd. You play a structure that has inherent problems and will need to pay off to hands occasionally. You had a poor shape anda who knows what queen. You made a totally stupid trial bid in a suit where you didn;t need any help, showing that you have no hand evaluation skills. Your partner had the D help you asked for. You get a bad result and know come back bleating. Please!!
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#34 User is offline   BillHiggin 

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Posted 2013-December-06, 18:19

View PostArtK78, on 2013-December-06, 15:47, said:

I never said it was right. I thought his bid was absurd.

But I was looking for advice on how to fix the problem. So far I have gotten a very mixed bag ranging from the response structure is unplayable (not true, but it does create problems) all the way to the big hand should have passed the raise and not even made a game try (totally absurd).

We deliberately chose to play the single raise as 6-12 to allow responder to raise opposite a 10 point opener to act as a "constructive preempt." Most of the time we do just fine. But my partner is starting to make some very strange calls in these sequences, such as bidding game on a 4333 6 count.

I proposed to him a set of follow-ups by opener depending on whether opener had a mild invite (requiring a maximum single raise) or a normal invite (what someone would invite in a typical 1M-2M auction. He declined, stating that the memory load was not worth it. So we will muddle through the way we are at present.

Unplayable is too strong a word - unsound is certainly true. No matter what you do via game tries, you will either be missing a significant number of games where responder fits well and holds a hand in the higher end of your single raise range or you will be overboard at the three level when he holds a minimum.

But, perhaps I can make a semi-constructive suggestion of a method for dealing with the large range of a single raise:
Here I will specify point count ranges simply for brevity purposes - I think you should be able to translate into your favorite evaluation system. (note that when hearts is the agreed suit, that no-trump will stand in for spades)
1) Use a single step over the single raise to ask "If you have 11+, bid game, if you have 9-10 bid the cheapest suit suitable for accepting a game try, if you have 6-8, bid 3M"
2) Higher steps are a game try requiring a fitting 7-8. Responder always accepts with 9+ and rejects with any 6.

By use of counter tries, one can somewhat simulate short suit tries. It is far from perfect, but then we are dealing with an unsound situation anyway. At least you will have a foundation which rules out the absurd sort of acceptance shown in the OP.

Good luck (I think you will need it)
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#35 User is offline   benlessard 

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Posted 2013-December-06, 18:32

Im in the "1NT non forcing" camp for at least 10 years.

Even playing a forcing NT I didnt like contructive raises and always prefer to raise to 2S immediatly & that 1NT always denied fit, but IMO if you want to open 10 count you have to make compromises and the simplest one to do is to bid 1NT with any 6-7 pts without shape so that 2S is 8-12 balanced or 6-12 with some shape.

Here its just obvious that 1NT is a lot more safe than bidding 2S (6-12) with a 6-7 4333.

If he cannot understand that his 4s is at least dubious (and IMO big lol) than he is surely not as strong as you think he is.
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#36 User is offline   gszes 

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Posted 2013-December-06, 18:59

the_hog makes his case with his usual "enthusiasm" while also bringing up an important point. He would bid 3c
if we forced him to and this is a very sound idea for a couple of reasons. 1. You do not need dia help where the
worst case scenario you will need the dia finesse to work. A 3c bid however does something interesting it essentially
asks p if they have something useful in clubs which will bring your club Q back up to full value instead of in the
probably worthless state it is in now. But this is only the first step in acceptance-------responder need to be able
to evaluate their hand better also if responder is minimum they need all of their "stuff" in your two suits here
all they really had one one stinking queen the rest rated to be worthless opposite your 3d game try. This is an
easy 3s rebid.

If p does not "fit" your help suit try well they should probably have at least 2 aces to accept your game try (or
some compensating shortness). Note that even if south bid 3c the n hand would now have just one stinking
Jack and should bid 3s.

Since I would be happy to be in game opposite 2 aces (or even a tad more) I would definitely make a game try
(sorry hog) but I do agree that I think 3c is vastly better than 3d.
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#37 User is offline   the hog 

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Posted 2013-December-06, 22:37

View Postgszes, on 2013-December-06, 18:59, said:

the_hog makes his case with his usual "enthusiasm" while also bringing up an important point. He would bid 3c
if we forced him to and this is a very sound idea for a couple of reasons. 1. You do not need dia help where the
worst case scenario you will need the dia finesse to work. A 3c bid however does something interesting it essentially
asks p if they have something useful in clubs which will bring your club Q back up to full value instead of in the
probably worthless state it is in now. But this is only the first step in acceptance-------responder need to be able
to evaluate their hand better also if responder is minimum they need all of their "stuff" in your two suits here
all they really had one one stinking queen the rest rated to be worthless opposite your 3d game try. This is an
easy 3s rebid.

If p does not "fit" your help suit try well they should probably have at least 2 aces to accept your game try (or
some compensating shortness). Note that even if south bid 3c the n hand would now have just one stinking
Jack and should bid 3s.

Since I would be happy to be in game opposite 2 aces (or even a tad more) I would definitely make a game try
(sorry hog) but I do agree that I think 3c is vastly better than 3d.


Gszes, here is why he should not make a gt
KQJxx ♥ xx ♦ AKJx ♣ xx.

Axx Axxx xxx xxx
You have 2 aces. You will lose 2 Cs off the top. Now after the H switch you need to bring in the Ds for no loser; and this hand is not the worst you can have to accept. 5422 shapes are pretty much rubbish. He has a hand a small min better with 6 losers. The problem is most players do not understand what a gt suit is.
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#38 User is offline   kenrexford 

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Posted 2013-December-06, 23:05

3D is not a bad try. Granted 3C has merit because Opener has the Queen and therefore knows that Responder cannot errantly upvalue a queen he doesn't have but will properly value the club king fully after a 3C call. While thisrisks ddevaluing the diamond queen, that might not be as bad because 3C allows more space for sniffs, includinga diamond sniff. Had opener the same hand but no club queen, 3D Iis beyter. That with heart queen instead, that is.
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#39 User is offline   EricK 

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Posted 2013-December-06, 23:30

View Postthe hog, on 2013-December-06, 18:18, said:

It is not absurd. You play a structure that has inherent problems and will need to pay off to hands occasionally. You had a poor shape anda who knows what queen. You made a totally stupid trial bid in a suit where you didn;t need any help, showing that you have no hand evaluation skills. Your partner had the D help you asked for. You get a bad result and know come back bleating. Please!!

What should a 3D trial look like in your opinion, and would game be good with it opposite a 4333 6 count with just a Qxx in diamonds?
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#40 User is offline   cherdano 

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Posted 2013-December-07, 03:21

It always amazes me how many people have extremely precise expectations of the suit bid in a help suit game try. I thought the point of a help suit is to allow partner to upgrade lower honours. Qxx is worth essentially no trick opposite Ax, half a trick opposite Axx or Kxx, one+ tricks opposite KJx, 1.3 tricks opposite AKJx. That always seemed useful enough to me.

Some apparently play a help suit game try as promising xxx or worse. Do you alert this so that LHO knows what to lead?

I think I'd rather agree that 3 is game-forcing, looking for the best strain. If you really want to solve the problem of partner not know whether a singleton is helpful opposite the game try suit, then play a shortness ask.
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