jillybean, on 2024-November-25, 11:31, said:
I like the 2♣ start, and the 3nt showing spade control after 3S showing spade control.
I'd get a little lost with 4nt
The 2
♣ start is very flexible and it's easy to extend with semi-artificial followups to exchange strength information and so on... it also keeps the 2
♦ game force clean as a natural and sound 5 card suit.
3NT showing reciprocal spade control is a nice twist, but also a costly feature of our system in terms of mistakes by disattentive players as it is very infrequent and we do not play 4NT or 5NT with the same meaning (unlike older style Italian control-bidding).
How get lost? 4NT Turbo is blissfully simple (at least in this basic version), you bid it with an even number of keycards and you skip it without. It's part of the control-bid sequence and it does not interrupt it, effectively a biddable "control" nestling between the 4 and 5 levels. You don't have any decisions to make, except perhaps whether to proceed beyond game.