Antrax, on 2013-November-05, 09:12, said:
Not sure 2♣ denies game interest, it's pretty wide-ranging.
I think this is an interesting observation.
I noticed that the explanation places an upper limit on the total points of the 2
♣ rebid, but without doing the sums I had simply assumed that it was calculated as the maximum at which in context South would have no game interest. My assumption derived from my expectation of its standard meaning outside of GIBberish.
But here, North's 1NT has an upper limit of 10 HCP while South's 2C shows an upper limit of 16 total points. Granted that we are not comparing like with like there does appear to be some scope for sufficient values for game.
One of the problems here is that the only game in the cross-hairs is 3NT, and South's total point count, while being relevant in the ensuing partscore battle, is rather irrelevant to assessing the merits of 3NT, where South's HCP (undefined per the explanation) would be of greater interest to North.
It may well be that the programmers intended 2
♣ to deny game interest, assigned it what they thought was a maximum total point count consistent with that conclusion, but reckoned without the imagination of North, having failed to actually tell North in no uncertain words that whatever he thought of the matter, South was not interested in 3NT.
Psych (pron. saik): A gross and deliberate misstatement of honour strength and/or suit length. Expressly permitted under Law 73E but forbidden contrary to that law by Acol club tourneys.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. m

s

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r-m

nd

ing) tr. v. - Any bid made by bridge player with which partner disagrees.
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2000 years earlier: "morituri te salutant"
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